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Discussion in 'General Gaming' started by Fiye, Jan 5, 2017.
Ugh, it was never was suppose to be a stand alone game. Well Day Break is working on a new gaming, maybe it will not stink!
Even bigger news than that..
Asheron's Call and Asheron's Call 2 (again) will be shutting down at the end of this month.
On top of that... Daybreak Games has become the Publisher for Standing Stone Games which is a spinoff company from Turbine of their DDO & LOTRO mmo's. So this officially puts Turbine out of the MMO market and marks Daybreak now as a publisher. This leaves me wondering what is happening with the Asheron's Call/Dereth IP (originally owned by Microsoft and developed by Turbine)
And for a peek into the birth of Turbine http://www.mit.edu/~jonmon/Business/Turbine/
Nothing, that's what happening, MMO's are not cash cows anymore.
I await the news that Planetside 2 is getting shut down any day now.
I would attribute this to many factors. The games still have huge potential but the thinking is all wrong in how the industry has shifted over the last decade. MMO's done well are a good long term source of income instead of the upfront grab that companies have created. I shall make my case in what has happened.
An MMO used to be a long term investment by both the player and developer. It would take the player a good amount of time to be able to even consider reaching max level. Now this process did not have to "feel like a job" and could be filled interesting things along the way. Instead companies in general have focused upon the destination rather than the journey. So the end result is players are "completing" the game within the first month or two and left with really nothing to do. This leads to them quitting.
Got to work can ramble on later on the subject if need be.
MMO's done right are hugely profitable, Elder Scrolls Online is absolutely thriving and growing in player base and revenue.
Same goes for games like Warframe, Guild Wars 2.
I think it is more down to people will not accept shit no more when it comes to MMO's unless you are working on releasing in China and Korean markets then the game has to have replay value.