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Problems of Todays MMO's
Old 04-11-2007, 02:45 PM   #1 (permalink)

First on my list is Korean games
These games have just been for the most part just clones. Very few of these have made any effort to innovate or be different in any form except perhaps graphics. The game mechanics have been mostly the same.

Second is Excessive Grindfests
From Korean games to WoW.. most games have them in one form or another but the differences are usually in how they implement them. In Korean games its just insane amounts of time to just level even early on typically through 80+ levels of character progress filled with almost nothing to look forward to at all. In WoW it was the faction grinds that got extremely out of hand.. spending months at a time often with little to show for it until you get to the end. A few games have been closer on this spreading it out and letting you have a feeling of progression.


Third is lack of diversity & vertital vs horizontal development
You can see this in WoW. In the end pretty much everyone ends up looking pretty much the same because for each class there is basically only 1-2 'top' sets of armor. Instead of expanding the field and possibly abilities of a single character they just keep making the next set of items even more powerful.
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