| I know, a mod for HL2's Team Fortress 2, medieval! |
11-11-2006, 09:29 PM
#1 (permalink)
| Well you know how the classes are unique and specific in uses.
* Soldier : Perhaps the most traditional FPS class, the soldier is equipped with a rocket launcher which can also be used to rocketjump.
* Medic : Valve has confirmed that this class will retain its important support role of healing other players. They have also said that the medic will be one of the most radically changed classes in terms of gameplay mechanics from the original game (rejecting the original mechanics of requiring physical contact to heal as well as the ability to infect opposing team members with a contagious disease) but have not released further information on exactly how.
* Heavy (formerly Heavy Weapons Guy) : Valve have said that this class is perhaps the most faithful to the original and among the easiest for new players to learn how to use. The Heavy is very slow moving with a powerful gatling gun that requires a short period to "spin up" to full power.
* Spy : Primarily used to infiltrate enemy territory, Valve have shown the spy class using a cloaking technique and attacking from behind with a balisong (knife), or "butterfly knife". They have also discussed the use of disguises as well as the ability to "feign" death, both returning from the original game but are still debating exactly how these abilities should work.
* Scout : An extremely swift class capable of rushing past enemy defenses and achieving objectives. The scout has a baseball bat as a melee weapon. Valve has also confirmed that some sort of concussion grenade will return for the scout from the original game.
* Pyro : Little information has been released concerning this class other than its use of a flamethrower.
* Demoman : Valve has stated that the increased use of physics in the gameplay world has changed the way this class plays. The Demoman is equipped with a pipebomb launcher that can detonate its ammunition on command as well as throw sticks of dynamite which explode in two stages much like the MIRV weapon from the original game.
* Engineer : Equipped with a shotgun and a wrench, the engineer is capable of building autonomous turrets which can defend areas of the map. As with the original team fortress, turrets can be upgraded and repaired if they sustain non-critical damage. Valve has also suggested that the engineer can build other structures and sometimes alter areas of the map, but have not released any further details.
* Sniper : Snipers can achieve kills from long distances with a scope and a high damage rifle. The scope appears to use a slight fisheye lens effect.
Why not mod the classes for a fantasy bases, similar to Project Offset but where more of us can run it on our pc's.
Sniper could become Elven crossbowman
Pyro could become Battlemage
Soldier could become basic fighter
Then add more classes, like mounted knights, CTF mode, and have castles? |