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This guide covers some basic facts about salvaging and rigs. I have splitted it into 4 sections: Basics, Rigs description and what kind of stuff they need to be built, Salvaging - what ships and which faction drops specific parts and Hints.
Basics:
So what are those rigs... Well they are in simpliest words - implants for ships. They can be fitted into a specific rig slot but cannot be removed - you will have to repackage your ship in order to free rig slots, hoever you will loose all the rigs u had.
How does rigs work? For the most part they increase one stat of your ship while decreasing another - that way u can create an uber tank sacrificing for an example some speed or powergrid if u dont need it that much. This way u can create more specialized ships, good only in their intended by you field.
Each rig needs one rig slot and a certain amount of calibration points. U can find how much calibration points have your ship in its info screen under fitting tab just below CPU and POWERGRID bar. Like all normal modules u cannot fit for an example 3 rigs requiring 200 calibration points each on a ship that have only 400 calibration points to spare.
T1 ships always have more rig slots and calibration points than t2 ships.
To make a rig u need a blueprint - they can be easily bought on the market for a small amount of money (Manufacturing and research section, then ship modifiations). BPO's are cheap, but that does not mean rigs are easy to obtain - it can take a load of mission running/pvping to gather enough parts in order to build a rig.
How to put a hand on some of those parts then? The answer is salvaging. Once you will make it to mechanics lvl3 and survey lvl3 u can train the salvaging skill. Just when you will reach lvl1 in it u can buy yourself a Salvager I module and start searching for parts in the wrecks

Easy isn't it? Well i wish it was...
Certain types of rats drops different parts - it depends on what faction they belong to. This will be covered later

Now for the rigs.
Rigs:
Rigs are divided into sections. Each section need certain parts for all the rigs it contains to build. Each rig need three types of parts, in some sections there are rigs that use more types (always three but the rig requirements in the specific section dont match) Here is a small list of what rigs do and what kind of parts they need to be assembled:
Armor rigs.
Requirements in parts:
Charred Micro Circuit
Contaminated Nanite Compound
Fried Interface Circuit
Role: Armor improvements,
salvaging improvements.
Drawback: Reduced speed.
Astronautic rigs:
Requirements in parts:
Burned Logic Circuit
Charred Micro Circuit
Thruster Console
Alloyed Tritanium Bar
Fried Interface Circuit
Tripped Power Circuit
Role: Improved speed and agilty (also AB and MWD). Some hull upgrades.
Drawback: Less armor.
Drone rigs:
Requirements in parts:
Broken Drone Transceiver
Burned Logic Circuit
Charred Micro Circuit
Tripped Power Circuit
Role: Upgrades for all drones.
Drawback: Reduces ship's CPU.
Electronic rigs:
Requirements in parts:
Conductive Polymer
Damaged Artificial Neural Network
Tripped Power Circuit
Fried Interface Circuit
Charred Micro Circuit
Role: Improvements to hacking, archaeology and scanning. Also reduces the requirements of CPU and Capacitor for Electronic modules and ECM.
Drawback: NONE
Electronic Superiority rigs:
Requirements in parts:
Damaged Artificial Neural Network
Fried Interface Circuit
Tripped Power Circuit
Charred Micro Circuit
Burned Logic Circuit
Role: Upgrades to ship's sensors, ECM modules, targetting, tracking etc.
Drawback: Less Shields
Energy Grid rigs:
Requirements in parts:
Burned Logic Circuit
Tangled Power Conduit
Tripped Power Circuit
Melted Capacitor Console
Fried Interface Cicruit
Role: Improvements to Capacitor, Powergrid.
Drawback: NONE
Energy Weapon rigs:
Requirements in parts:
Charred Micro Circuit
Defective Current Pump
Fried Interface Circuit
Role: Improvements to Energy Weapons.
Drawback: Guns need more Powergrid.
Hybrid Weapon rigs:
Requirements in parts:
Charred Micro Circuit
Contaminated Lorentz Fluid
Fried Interface Circuit
Role: Improvements to Hybrid Weapons.
Drawback: Guns need more Powergrid.
Missile Launcher rigs:
Requirements in parts:
Burned Logic Circuit
Scorched Telemetry Processor
Tripped Power Circuit
Role: Improvements to missiles and launchers.
Drawback: Launchers need more CPU.
Projectile Weapon rigs:
Requirements in parts:
Charred Micro Circuit
Fried Interface Circuit
Smashed Trigger Unit
Role: Improvements to Projectile Weapons.
Drawback: Guns need more Powergrid.
Shield rigs:
Requirements in parts:
Charred Micro Circuit
Fried Interface Circuit
Malfunctioning Shield Emitter
Burned Logic Circuit
Tripped Power Circuit
Ward Console
Role: Improvements to shields.
Drawback: Increased Signature Radius.
Also note that in order to use rigs u have train specific skills. First off train Mechanic to lvl3, then Jury Rigging to lvl3.
Now for each rig section there is another skill. For armor rig its armor rigging and it goes simillar for all other sections.
Now for the salvaging...
Salvaging:
In order to use Salvager I module u need machanic skill trained up to lvl3, survey lvl3 and finally salvaging skill lvl1. At the first lvl it will allow you to salvage npc wrecks. At lvl3 u can salvage tech2 ships, but it will take a loads of time.
To salvage a wreck u need to remove loot from it first (if it contains any). U have a chance to be succesful and retrieve some parts from the wreck. In any way the wreck will disappear.
New in patch: Once u will examine it there is anything in the wreck to loot it becomes darker.
Here is a list from what ship how much parts u can salvage (soon to be updated):
Frigate -> 1-3
Destroyer -> ?
Cruiser -> 1-5
Battlecruiser -> 1-8
Battleship -> 1-8
Carrier -> ?
Also each faction drops specific parts. Here is a list of what u can expect to salvage from npc wrecks. In () i put the probabilty of dropping the item:
NOTE:: Im not counting in circuits as they are being dropped by all factions in large quantities.
Gallente Navy:
All kinds of circuits
Caldari Navy:
All kinds of circuits
Republic Fleet:
All kinds of circuits
Amarr Navy:
All kinds of circuits
CONCORD:
[grey]Metal Scraps[/grey]
Angel Cartel:
Alloyed Tritanium Bar (Very Good)
Thruster Console (Good)
Smashed Trigger Unit (Good)
Serpentis:
Conductive Polymer (Very good)
Contaminated Lorentz Fluid (Very good)
Broken Drone Transceiver (Good)
Malfunctioning Shield Emitter (Good)
Sansha's Nation:
Armor Plates (Good)
Defective Current Pump (Good)
Contaminated Nanite Compound (?)
Mordu's Legion:
Armor Plates (?)
Conductive Polymer (?)
Defective Current Pump (?)
Blood Raiders:
Tangled Power Conduit (?)
Defective Current Pump (?)
Melted Capacitor Console (?)
Contaminated Nanite Compound (?)
Thukker Tribe: Guristas Pirates:
Schorched Telemetry Processor (Good)
Ward Console (Good)
Malfunctioning Shield Emitter (Good)
Thruster Console (?)
Rogue Drones:
They drop every kind of parts
Mercenaries:
coming soon[tm]
Structures:
This relates only to mission ones - they do not drop parts - wrecks apart of standard loot are empty.
Big thanks to CaptainSeafort for allowing me to use his work in keeping this list updated. He made a mailing list to gather all information on what parts comes from which faction. If you would like to help join 'Salvage Tables' mailing list. Hints:
As the patch is coming tomorrow some of the "ways" i have worked out to make salvaging more efficient could be obsolete, ill hold on with it until ill assimilate my strategies to the changes.
Hint by Krav:
Since Salvager I's and tractor beam's both require high slots, the quickest salvaging ships will have a high number of hi-slots. This tends to indicate destroyers, battlecruisers, and battleships make the best salvaging ships, generally speaking.
Hint: In low sec and 0.0 u may want to hunt down the convoys as they sometimes carry a few parts.
EXPLORATION. When you will train up astrometrics to lvl4 u may try exploration. Sometimes you may stumble upon a complex with dozens of floating wreck ready to be salvaged. Quoting Strangely Brown:
"There were spawn containers at this hidden deadspace site which needed the salvager activated on them to open. Also a couple which required archaeology and an analyser.
Got about 100 components all together, of which about 70 were circuits. Not bad for 10-15 mins work!"
FAQ:
Q: Does wrecks contain any extra loot except for parts to make rigs?
A: There are two stages in making a wreck "disappear". First stage - looting the wreck. U can tractor beam it and access like any other standard container. After retrieving the loot comes stage two, where u must lock on the wreck and treat it with salvager module. In this stage no, no other loot can be obtained than the parts for rigs (Sometimes u get metal scraps from player ships but well... theyre not much of a use).
Q: Can i use two salvagers?
A: Yes u can. However the chance to salvage the wreck will not stack. So each module runs on its own. Of course this may result in faster salvaging as there is a better chance youll be successful woth two salvagers, however u still can wait even 10 cycles to salvage the wreck.
Q: Do drones in new regions drop loot?
A: By Scaramaus:
Yes they do drop salvageable items. Besides the alloys they drop as loot, you can salvage their wrecks, the same as you do with other ships. Items you can get from them include Broken Drone transcievers, Tritanium bars, Contaminated Lorentz Fluid and more. I've found about 12 different items in their wrecks.
Q: Does researching BPOs for rigs reduce component requirements?
A: By Pang Grohl:
The BPO's have wastage, so yes, material research will reduce the component requirements.
Tech2 Rigs:
This section is under construction but i can already say that tech2 rigs will need intact version of the parts u usually salvage fro ships. There is a very low chance of getting one instead of damaged one. Also u can get them from faction rats (those that drop faction loot) and from T2 player ships wrecks.
Intact modules have a blue sphere in the bacgroung of their icons, while damaged one have an orange blast in the background.
To get a te bpc of a rig u must try invention as bpos for them are not seeded to R&D agents yet.
If u care to help please send me your salvaging results in evemail. Ill give credits for u here
Thanks for help to: ...