| PvP in AoC |
09-04-2007, 04:54 PM
#1 (permalink)
| Here is a quote from one of the Devs that I missed and should have posted. It outlines how PvP will work in the borders Kingdoms and what we can look forward to. check it out: Quote:
After watching this http://www.youtube.com/watch?v=9TTsD...Ephp%3Ft%3D339
I just want to try and clarify a few things that people seem to be concerned about. Note: All of this is subject to change, and could become outdated at anytime.
There are 3 levels of PvP objectives in the Border Kingdoms
Resources, which have a turnover time of 24 hours
Forts, which have a turnover time of 3 days
Battlekeeps, which have a turnover time of 7 days
In a given region there may be 3 Battlekeeps, 4 Forts, and 6 or so resources, this is again based on my estimates during design and are rough. NOTE THIS MEANS EACH KEEP IS NOT AN INSTANCE BUT A PART OF THIS AREA.
No more than 9 Battlekeeps (meaning 3 different BorderKingdom regions) per server based on our early calculations of server population.
Holding PvP objectives garners various bonus's to the owner. Be it "buffs", resources, access to additional respawn points, in the case of the Forts and Keeps guildbank access etc.
No guild can hold more than one Keep, however on successfully destroying another keep if they hold one they will be entitled to a temporary additional set of bonus's
The basics of the system are two fold. Vulnerability Windows, and Capture Method.
Vulnerability Windows describes when something can be attacked, basically a window of time on a cycle. Owners of a PvP objective can change the time of a vulnerability window but it is limited in three ways.
1) it cannot exceed the time of the intended cycle (IE more than 24 hours for a resource)
2) it must be within server lockouts. (IE Not between midnight and 8am server local time)
3) the time can only be changed once per cycle (no flipping the time to be at 9 then flipping it to 4 at 3:45)
These guidelines are of course all there to make things as fair as can be and shut the doors on as many exploits as possible.
Capture Method
All resources use the same capture method.
This method is based upon "tickets" being accrued by having control of the central destructible object.
This may not be optimal for some people in some ways but again it alleviates many non fun elements. Let me give an example.
In some systems as soon as you "capture" the objective the window is over, this means someone rolls in at 4:01 on a window of 4-7pm and wins, game over pvp done.
In some other systems it matters who owns the objective right at the end. I hold the objective for almost 2 hours, another guild steamrolls me last 5 minutes, we lose.
Both of these were not acceptable to me so what we have is the "tickets"
Building the object accrues points while it is built. You can upgrade this to fortify it and give it other advantages.
If no object is built then Tickets can be gained through numerical superiority in the objects area.
Tickets are lost by deaths by your guild in the same area.
Tickets cannot go below zero
During the last portion of the Vulnerability Window Ticket gain will be doubled. (This gives you some chance of catching up if you did not hold onto the objective the entire time)
Ownership is tracked based on guild, a single individual cannot capture and hold an objective.
A guild may hold numerous resources and forts but only one Battlekeep
The Border Kingdoms is an open PvP area, this means that engaging other players is available at all times, except your own party or guild members.
Only one guild may win possession of an objective, however there is no limit to who wants to participate.
Yes this means you should be diplomatic and get help when defending/attacking, because you are going to have to give people reasons to want to help you. This also means controlling nearby forts is crucial to sieging to have fallback points for respawn for both defenders and attackers.
This eliminates problems with having "buddies" "alliance mates" "dummy guilds" you name it from declaring war and keeping an objective, especially a keep from being contended by people who really want to win it. This refers to the fact anyone can attack during a vulnerability window.
Depending on how long you hold out, you may have enough tickets to win a defense even if you are ousted eventually.
If you hold a nearby Fort or two you could also counterattack the keep etc.
Anyway I hope this clears up some things.
If I feel I completely missed something I may respond or edit the post however this is not an open all to "but what about" everything PvP related in this thread.
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